Video Games Mechanics

Well done to Nandhagopal, Kewal, Vyom, and Siddharth for their creative submission that illustrated the connection between physics and video games. Take a look at their cover letter below:

So, the question is: How does physics power our passion?

Well, our passion is video games. So, we decided that our project would be about the physics of movement behind 3 games. The 3 games we chose were: Mario Kart 8 Deluxe, Apex legends and Counterstrike: GLOBAL OFFENSIVE (CSGO). We chose different movement mechanics in each of those games. In Mario Kart 8 Deluxe we have drifting or power slide which is a mechanic used when making sharp turns to maintain and/or increase current speed. Each character, and karts changes the stats of the vehicle. Terrain also changes the speed by either reducing it, if uphill, and increasing speed, if downhill. In Apex Legends Different characters (or agents as they are called in the game) have certain speed boosts such as octane who has a 30% crouching, walking and sliding boost and an outstanding 40% sprint boost. On average a character in apex moves at 5.5m/s (when walking) and 9.6m/s (when sprinting), moving on to a more advanced mechanic. Sliding specifically downhill has a staggering 50% speed bonus and while using octane it gives a mind-blowing 70% slide bonus. Finally, CSGO, the 2015 game of the year with over 1.8 million since 2012, CSGO has a wide variety of different mobility and techniques. A popular example is surfing. This is a form of transportation used by the player which is mostly exclusive. When surfing the average speed is 500u/s the minimum is 150-170u/s and the max is 1000u/s. Hopefully we’ve been able to enlighten you about the speed and mechanics behind some of our favourite video games.